<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4138796696946364545</id><updated>2011-11-27T15:50:48.669-08:00</updated><category term='Dicas Photoshop'/><category term='downloads'/><category term='Dicas Cinema 4d'/><title type='text'>arqDicas</title><subtitle type='html'>Blog com dicas e tutoriais de alguns programas (Cinema 4d, Autocad, Photoshop, entre outros) usados na confecção de imagens de arquitetura, maquetes eletrônicas e plantas humanizadas.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-2595015975357929718</id><published>2008-11-18T06:14:00.000-08:00</published><updated>2008-11-18T06:28:27.583-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='downloads'/><title type='text'>Textura de pedra irregular para download</title><content type='html'>&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=pisicina_condominio_.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/pisicina_condominio_.jpg" border="0" /&gt;&lt;/a&gt; Imagem da piscina e área de lazer de um condomínio localizado em Porto Seguro, Bahia.&lt;br /&gt;&lt;br /&gt;Textura de pedra irregular para download:&lt;br /&gt;&lt;a href="http://rapidshare.com/files/164987283/pedra_.rar"&gt;http://rapidshare.com/files/164987283/pedra_.rar&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-2595015975357929718?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/2595015975357929718/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=2595015975357929718' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/2595015975357929718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/2595015975357929718'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/11/textura-de-pedra-irregular-para.html' title='Textura de pedra irregular para download'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-902680255640643741</id><published>2008-11-18T05:09:00.000-08:00</published><updated>2008-11-18T06:14:32.822-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Parâmetros do Editor Camera</title><content type='html'>Mesmo quando a câmera ativa é o editor câmera (em vez de uma câmera objeto) é possível acessar os parâmetros dessa câmera (focal lenght, aperture, etc )&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_dW3kF1IBGoE/SSK_SKCXugI/AAAAAAAAAPM/oY2ajvE1b2M/s1600-h/cam_edit_01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5269984832629750274" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 165px; CURSOR: hand; HEIGHT: 373px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SSK_SKCXugI/AAAAAAAAAPM/oY2ajvE1b2M/s400/cam_edit_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Para acessar esses parâmetros é só ir no editor de atributos em mode, câmera:&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SSK_qMdYddI/AAAAAAAAAPU/zGYSKGD7mLU/s1600-h/cam_edit_02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5269985245596775890" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 396px; CURSOR: hand; HEIGHT: 381px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SSK_qMdYddI/AAAAAAAAAPU/zGYSKGD7mLU/s400/cam_edit_02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Dessa forma, temos os parâmetros do editor câmera como fosse uma camera objeto, isso é bastante útil para ter um melhor controle da câmera. Por exemplo, em casos que se utilize muito o zoom magnify , o focal lenght acabará ficando muito alto, dessa forma é possível volta-lo ao normal.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SSLBDPkce6I/AAAAAAAAAPc/OvCL62YhNw8/s1600-h/cam_edit_03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5269986775440063394" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 274px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SSLBDPkce6I/AAAAAAAAAPc/OvCL62YhNw8/s400/cam_edit_03.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-902680255640643741?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/902680255640643741/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=902680255640643741' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/902680255640643741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/902680255640643741'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/11/parametros-do-editor-camera.html' title='Parâmetros do Editor Camera'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dW3kF1IBGoE/SSK_SKCXugI/AAAAAAAAAPM/oY2ajvE1b2M/s72-c/cam_edit_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-2708038695453120655</id><published>2008-11-08T09:40:00.000-08:00</published><updated>2008-11-08T10:10:00.029-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Animação de cascata utilizando particulas</title><content type='html'>Aqui as principais configurações que utilizei para fazer a animação dessa cascata usando particulas do cinema 4d.&lt;br /&gt;&lt;object width="504" height="380"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2187894&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=2187894&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="504" height="380"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/2187894"&gt;cascata casa de campo&lt;/a&gt; from &lt;a href="http://vimeo.com/user902897"&gt;arqbeto&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;O Emissor de particulas:&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXQi9AGOwI/AAAAAAAAAL4/pBaRieN5mT0/s1600-h/emiter.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 366px;" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXQi9AGOwI/AAAAAAAAAL4/pBaRieN5mT0/s400/emiter.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5266344638188763906" /&gt;&lt;/a&gt;&lt;br /&gt;Tag motion blur no emitter:&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXRSAMVuJI/AAAAAAAAAMA/H2wYwaS2d7A/s1600-h/motionblur.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 270px; height: 279px;" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXRSAMVuJI/AAAAAAAAAMA/H2wYwaS2d7A/s400/motionblur.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5266345446499268754" /&gt;&lt;/a&gt;&lt;br /&gt;A esfera:&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXRrXncO5I/AAAAAAAAAMI/HE41Ew4i1Go/s1600-h/sphere.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 269px; height: 386px;" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXRrXncO5I/AAAAAAAAAMI/HE41Ew4i1Go/s400/sphere.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5266345882283686802" /&gt;&lt;/a&gt;&lt;br /&gt;O deflector, para rebater a agua e formar a espuma:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXSqufHiPI/AAAAAAAAAMY/SyzTAJ5UCNA/s1600-h/deflector.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 359px; height: 400px;" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXSqufHiPI/AAAAAAAAAMY/SyzTAJ5UCNA/s400/deflector.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5266346970754550002" /&gt;&lt;/a&gt;&lt;br /&gt;A gravidade:&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_dW3kF1IBGoE/SRXT3xRUIDI/AAAAAAAAAMg/wZK2pCc_y5U/s1600-h/gravity.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 275px; height: 301px;" src="http://3.bp.blogspot.com/_dW3kF1IBGoE/SRXT3xRUIDI/AAAAAAAAAMg/wZK2pCc_y5U/s400/gravity.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5266348294351888434" /&gt;&lt;/a&gt;&lt;br /&gt;O efeito vector motion blur, no render settings:&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXUjFwJhdI/AAAAAAAAAMo/Z4aPVe6JZVY/s1600-h/vector_motion_blur.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 338px;" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXUjFwJhdI/AAAAAAAAAMo/Z4aPVe6JZVY/s400/vector_motion_blur.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5266349038584301010" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-2708038695453120655?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/2708038695453120655/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=2708038695453120655' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/2708038695453120655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/2708038695453120655'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/11/animao-de-cascata-utilizando-particulas.html' title='Animação de cascata utilizando particulas'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dW3kF1IBGoE/SRXQi9AGOwI/AAAAAAAAAL4/pBaRieN5mT0/s72-c/emiter.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-1952441974862468386</id><published>2008-10-27T07:44:00.000-07:00</published><updated>2008-10-27T12:18:34.814-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Look at camera - deixar fotos de pessoas de frente para a câmera</title><content type='html'>Vou mostrar uma maneira de deixar os planes com fotos de pessoas automaticamente perpendiculares à câmera, como nessa imagem (condomínio residencial Florais dos Lagos).&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;current=09_estacao_ginastica_web.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v186/arqbeto/09_estacao_ginastica_web.jpg" border="0" alt="Photobucket"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Em um post anterior eu tinha mostrado uma maneira rápida de colocar foto de pessoas em planes, para usar em maquete eletrônica.&lt;br /&gt;&lt;a href="http://arqdicas.blogspot.com/2008/10/colocar-foto-de-pessoas-script-image.html"&gt;colocar-foto-de-pessoas-script-image&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Para deixar esses planes corretamente virados para a camera, faça o seguinte,no object manager, clique com o botão direito no plane que criou e vá em "cinema 4d tags" e depois em "look at camera"&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_dW3kF1IBGoE/SQXVf1__M1I/AAAAAAAAAKg/FZwdbbC80aU/s1600-h/look_at_camera_01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 394px; height: 334px;" src="http://2.bp.blogspot.com/_dW3kF1IBGoE/SQXVf1__M1I/AAAAAAAAAKg/FZwdbbC80aU/s400/look_at_camera_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5261846482700415826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Desmarque a opção "change pitch rotation" para que o plane não "deite" quando usar uma câmera aérea.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_dW3kF1IBGoE/SQXWPNQo_aI/AAAAAAAAAKo/4b3i9SZ_iNI/s1600-h/look_at_camera_02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 350px; height: 259px;" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SQXWPNQo_aI/AAAAAAAAAKo/4b3i9SZ_iNI/s400/look_at_camera_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5261847296398130594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Verifique se o eixo P está igual a zero:&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SQXWtx1SpqI/AAAAAAAAAKw/8h5VfF9zHt8/s1600-h/look_at_camera_03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 360px; height: 274px;" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SQXWtx1SpqI/AAAAAAAAAKw/8h5VfF9zHt8/s400/look_at_camera_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5261847821611607714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Dessa forma, os planes criados sempre ficarão perpendiculares a câmera.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_dW3kF1IBGoE/SQXXB6O8t1I/AAAAAAAAAK4/2m8yBmjWvyE/s1600-h/look_at_camera_00.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 241px;" src="http://3.bp.blogspot.com/_dW3kF1IBGoE/SQXXB6O8t1I/AAAAAAAAAK4/2m8yBmjWvyE/s400/look_at_camera_00.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5261848167464089426" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-1952441974862468386?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/1952441974862468386/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=1952441974862468386' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/1952441974862468386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/1952441974862468386'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/look-at-camera-deixar-fotos-de-pessoas.html' title='Look at camera - deixar fotos de pessoas de frente para a câmera'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dW3kF1IBGoE/SQXVf1__M1I/AAAAAAAAAKg/FZwdbbC80aU/s72-c/look_at_camera_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-2702534395295381472</id><published>2008-10-26T15:46:00.000-07:00</published><updated>2008-12-08T10:50:36.230-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='downloads'/><title type='text'>Planta para download</title><content type='html'>.&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=areca.jpg" target="_blank"&gt;&lt;img alt="areca_previa" src="http://img.photobucket.com/albums/v186/arqbeto/areca.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Estou colocando para download essa planta (Areca Bambu) que recortei para usar nessa imagem da fachada de uma Igreja Batista:&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=igreja_batista.jpg" target="_blank"&gt;&lt;img alt="igreja batista" src="http://img.photobucket.com/albums/v186/arqbeto/igreja_batista.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No arquivo tem a imagem da planta com alfa já aplicada em um plane no cinema 4d.&lt;br /&gt;Aqui o link para download:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/171515422/planta_areca.rar"&gt;http://rapidshare.com/files/171515422/planta_areca.rar&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-2702534395295381472?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/2702534395295381472/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=2702534395295381472' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/2702534395295381472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/2702534395295381472'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/planta-para-download.html' title='Planta para download'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-4170495788653951324</id><published>2008-10-23T11:21:00.000-07:00</published><updated>2008-10-26T18:26:19.287-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Obter valor RGB de uma imagem no C4D</title><content type='html'>Existe um meio de se obter o valor da cor de uma imagem direto no c4d (sem usar outros programas editores de imagem)&lt;br /&gt;Por exemplo , você tem uma textura de tijolinho, e quer fazer o canal color de um material  com essa mesma cor, é só botar o ponteiro em cima da imagem, com o &lt;strong&gt;Control&lt;/strong&gt; apertado, igual nessa imagem:&lt;br /&gt;&lt;a href="http://img.photobucket.com/albums/v186/arqbeto/rgb.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 691px; height: 557px;" src="http://img.photobucket.com/albums/v186/arqbeto/rgb.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;O valor em RGB (Red, Green e Blue), vai estar em parenteses, na barra de status.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-4170495788653951324?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/4170495788653951324/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=4170495788653951324' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/4170495788653951324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/4170495788653951324'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/obter-valor-rgb-de-uma-imagem-no-c4d.html' title='Obter valor RGB de uma imagem no C4D'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-1373416373031125038</id><published>2008-10-22T11:31:00.000-07:00</published><updated>2008-10-22T12:01:11.648-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Colocar foto de pessoas - script Image Plane</title><content type='html'>&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;current=oftalmo2008.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v186/arqbeto/oftalmo2008.jpg" border="0" alt="Photobucket"&gt;&lt;/a&gt;&lt;br /&gt;O imageplane é um ótimo script que ajuda a inserir foto de pessoas no cinema 4d,como no exemplo acima.&lt;br /&gt;O uso do script é bastante simples.&lt;br /&gt;Para instala-lo é só descompactar e colocar ele na pasta de scripts do c4d, normalmente nesse local:&lt;br /&gt;C:\Arquivos de programas\MAXON\CINEMA 4D R10\library\scripts&lt;br /&gt;&lt;br /&gt;Para executar, vá em plugins, user scripts , como na imagem:&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_dW3kF1IBGoE/SP9y5VTL1EI/AAAAAAAAAKY/zSk54BXpR1M/s1600-h/01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_dW3kF1IBGoE/SP9y5VTL1EI/AAAAAAAAAKY/zSk54BXpR1M/s400/01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5260049219087750210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Na janela que se abre é só localizar e selecionar sua imagem (que ja tenha alfa) que ele vai criar o plane na proporção correta com o material já aplicado.&lt;br /&gt;&lt;br /&gt;Aqui o link para baixa-lo, da versão que cria a imagem no canal luminance:&lt;br /&gt;&lt;a href="http://www.kaufeldt3d.com/plugs/imageplane_0.3.zip"&gt;http://www.kaufeldt3d.com/plugs/imageplane_0.3.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;E aqui a versão que cria a imagem no canal color:&lt;br /&gt;&lt;a href="http://www.kaufeldt3d.com/plugs/imageplane_0.31_colour.zip"&gt;http://www.kaufeldt3d.com/plugs/imageplane_0.31_colour.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Aqui 2 links free com fotos de pessoas:&lt;br /&gt;&lt;a href="http://www.3dpopulate.com/"&gt;http://www.3dpopulate.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://vyonyx.com/index.php/category/down/tex"&gt;http://vyonyx.com/index.php/category/down/tex&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-1373416373031125038?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/1373416373031125038/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=1373416373031125038' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/1373416373031125038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/1373416373031125038'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/colocar-foto-de-pessoas-script-image.html' title='Colocar foto de pessoas - script Image Plane'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dW3kF1IBGoE/SP9y5VTL1EI/AAAAAAAAAKY/zSk54BXpR1M/s72-c/01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-1634256633838217713</id><published>2008-10-21T13:40:00.000-07:00</published><updated>2008-10-22T11:09:01.222-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Object Buffer - Trocar a cor de um objeto no photoshop</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;O object buffer do cinema 4d permite fazer de forma rápida a seleção de objetos no photoshop.&lt;br /&gt;No exemplo a seguir, vou mostrar como trocar a cor de um objeto em uma imagem renderizada no cinema 4d (uma farmácia de manipulação).&lt;br /&gt;No object manager do cinema 4d , clique com o botão direito no objeto e selecione "cinema 4d tags" e "compositing" :&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5260036001290733442" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SP9m39KzR4I/AAAAAAAAAKQ/QiVErwzAJ6k/s400/buf_01.jpg" border="0" /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SP5JwKYUnDI/AAAAAAAAAJg/9lC9eO1vv9s/s1600-h/buf_01.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Nos atributes , habilite o buffer:&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5259722987162366914" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SP5KMIrE88I/AAAAAAAAAJo/zK05rcU3H4Q/s400/buf_02.jpg" border="0" /&gt; No render settings, na aba Multipass clique em "enable multi-pass rendering"&lt;br /&gt;Vá em channels e em object buffer, coloque o valor do group id igual ao que colocou no compositing tag.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5260024997531759634" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SP9c3c-ONBI/AAAAAAAAAJw/sBlaGd73EA8/s400/buf_03.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Depois do render feito, abra a imagem no photoshop, nos channels, dê um control-click no canal correspondente (nesse caso, o 12) a seleção sera feita automaticamente&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5260031973979631346" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SP9jNiRArvI/AAAAAAAAAJ4/afm81Thd8RU/s400/buf_04.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Agora é só ir em "image - adjustment - color balance"&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5260033241422795698" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_dW3kF1IBGoE/SP9kXT3Ak7I/AAAAAAAAAKA/Te8Bn_6fj7I/s400/buf_05.jpg" border="0" /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;Fazendo os ajustes na cor:&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5260033699333769682" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SP9kx9tfidI/AAAAAAAAAKI/AWcXzcBdVWI/s400/buf_06.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Aqui a imagem final desse exemplo, depois de editada no photoshop: &lt;/div&gt;&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=farmacia_dia.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/farmacia_dia.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-1634256633838217713?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/1634256633838217713/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=1634256633838217713' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/1634256633838217713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/1634256633838217713'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/object-buffer-trocar-cor-de-um-objeto.html' title='Object Buffer - Trocar a cor de um objeto no photoshop'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dW3kF1IBGoE/SP9m39KzR4I/AAAAAAAAAKQ/QiVErwzAJ6k/s72-c/buf_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-3313745432930271185</id><published>2008-10-17T11:29:00.000-07:00</published><updated>2008-10-17T11:55:45.320-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Drop It, plugin para Cinema 4d</title><content type='html'>Um plugin que acho bastante útil é o drop it, ele serve pra posicionar objetos corretamente no chão, ou em cima de outros objetos.&lt;br /&gt;O uso dele é bastante simples, basta arrastar o objeto que cai servir de base e o objeto que vai cair para dentro da janela do plugin, depois é só clicar em drop it.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_dW3kF1IBGoE/SPjeqirP4gI/AAAAAAAAAJY/hyJnF2rhWeM/s1600-h/dropit.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5258197387399127554" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SPjeqirP4gI/AAAAAAAAAJY/hyJnF2rhWeM/s400/dropit.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;No site do desenvolvedor, além da versão pro, tem uma versão gratuita:&lt;br /&gt;&lt;a href="http://www.kuroyumes-developmentzone.com/products_cinema_4d.html"&gt;Kuroyume's Development Zone.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-3313745432930271185?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/3313745432930271185/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=3313745432930271185' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/3313745432930271185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/3313745432930271185'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/drop-it-plugin-para-cinema-4d.html' title='Drop It, plugin para Cinema 4d'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dW3kF1IBGoE/SPjeqirP4gI/AAAAAAAAAJY/hyJnF2rhWeM/s72-c/dropit.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-2483146247850514208</id><published>2008-10-16T06:27:00.000-07:00</published><updated>2008-10-16T11:42:21.038-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>An Ivy Generator - Gerador de plantas</title><content type='html'>An Ivy Generator é um programa gratuito gerador de plantas trepadeira (enredadeira).&lt;br /&gt;Abaixo, um pequeno vídeo de uma varanda com churrasqueira que usei o An ivy generator pra fazer essa planta junto ao pilar:&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aPxFqTP70YE&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aPxFqTP70YE&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;O an Ivy generator trabalha em .obj, formato que o c4d exporta e importa.&lt;br /&gt;Ele funciona muito bem , mas gera um arquivo meio pesado, mas acho que dependedendo da imagem dá pra usar tranquilamente.&lt;br /&gt;Pra fazer um teste, siga os passos:&lt;br /&gt;-execute o "IvyGenerator.exe" que esta na pasta bin&lt;br /&gt;-clique em import obj e importe "klinker_mauer.obj" que tá na pasta data&lt;br /&gt;-de um duplo clique no local do muro q vc quer que a trepadeira comece a crescer&lt;br /&gt;-clique em "grow" e veja ela crescendo&lt;br /&gt;-na hora que achar q ja está bom, clique em grow de novo, pra ela parar.&lt;br /&gt;-clique em birth pra gerar as folhas&lt;br /&gt;-clique em export obj&lt;br /&gt;-abra o arquivo .obj no c4d&lt;br /&gt;-O material vem sem as texturas aplicadas, então abra cada material e vá "mostrando" a textura e o alfa que é de cada um (galho, folha nova e folha velha). Daí ele já fica mapeado certinho. Esse material que modificou, você pode usar nas próximas plantas que fizer.&lt;br /&gt;Vc pode exportar alguma coisa do cinema pra ele pra fazer a planta subir, mas antes tem q dar triangulate e align normals&lt;br /&gt;Aqui uma imagem de exemplo que coloquei a planta na parede de pedra da cascata de uma piscina de um edifício residencial em Cuiabá:&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=01__piscina_opcao_incolor_web.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/01__piscina_opcao_incolor_web.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A planta em detalhe:&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=ivy_detail.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/ivy_detail.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Aqui o link para baixar o programa:&lt;br /&gt;&lt;a href="http://graphics.uni-konstanz.de/~luft/ivy_generator/"&gt;An Ivy Generator&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-2483146247850514208?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/2483146247850514208/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=2483146247850514208' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/2483146247850514208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/2483146247850514208'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/ivy-generator-gerador-de-plantas.html' title='An Ivy Generator - Gerador de plantas'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-3174245030964902607</id><published>2008-10-14T16:42:00.000-07:00</published><updated>2008-10-27T04:55:36.465-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='downloads'/><title type='text'>Mesa de restaurante para download</title><content type='html'>&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/c4dbrasil/?action=view&amp;current=mesaqud.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v186/arqbeto/c4dbrasil/mesaqud.jpg" border="0" alt="Photobucket"&gt;&lt;/a&gt;&lt;br /&gt;Essa mesa fiz faz muito tempo pra usar nessa imagem de um Bistrô:&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_dW3kF1IBGoE/SPUu3Q86o8I/AAAAAAAAAJQ/SNwWykAjHdE/s1600-h/bistro_arquidicas.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5257159667003073474" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_dW3kF1IBGoE/SPUu3Q86o8I/AAAAAAAAAJQ/SNwWykAjHdE/s400/bistro_arquidicas.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Aqui o link para download:&lt;br /&gt;&lt;a href="http://rapidshare.com/files/154089540/mesa_bistro.rar"&gt;mesa de restaurante&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-3174245030964902607?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/3174245030964902607/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=3174245030964902607' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/3174245030964902607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/3174245030964902607'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/mesa-de-restaurante-para-download.html' title='Mesa de restaurante para download'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dW3kF1IBGoE/SPUu3Q86o8I/AAAAAAAAAJQ/SNwWykAjHdE/s72-c/bistro_arquidicas.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-8344446323856644191</id><published>2008-10-13T16:42:00.000-07:00</published><updated>2008-10-13T17:07:01.946-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Trocar materiais de vários objetos no cinema 4d</title><content type='html'>Vou mostrar uma maneira rápida de trocar o material de vários objetos de uma vez no cinema 4d, mantendo o mapeamento já colocado em cada objeto.&lt;br /&gt;Vamos supor, que precisamos trocar todos os materiais pretos da imagem abaixo, por um outro material:&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=trocar_text_00.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/trocar_text_00.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No material manager, clique com o botão direito no material que queira trocar (material preto, no nosso caso) , na janela que se abre , clique em "select texture tag objects"&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=trocar_text_01.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/trocar_text_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Isso fará que todos os tags desse material sejam selecionados no object manager.&lt;br /&gt;Então agora é só arrastar o novo material para o material, lá no atributes manager, conforme a figura:&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=trocar_text_02.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/trocar_text_02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Dessa forma, o material de todos os objetos serão trocados e mantendo as configurações de mapeamento já feita anteriormente.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-8344446323856644191?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/8344446323856644191/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=8344446323856644191' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/8344446323856644191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/8344446323856644191'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/trocar-materiais-de-vrios-objetos-no.html' title='Trocar materiais de vários objetos no cinema 4d'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-4190278946402567749</id><published>2008-10-10T07:59:00.000-07:00</published><updated>2008-10-21T06:36:09.693-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Estrutura Metalica usando o Atom Array</title><content type='html'>Vou mostrar aqui uma maneira rápida e prática de fazer estrutura metálica treliçada tubular no cinema 4d , utilizando o AtomArray.&lt;br /&gt;A "base" pode ser feita no cinema 4d ou importada do autocad ou outro cad.&lt;br /&gt;No caso abaixo, comecei usando um cube do cinema 4d.&lt;br /&gt;Nos atributos do cube, coloque as divisões necesssárias, conforme o exemplo: &lt;img id="BLOGGER_PHOTO_ID_5255540932448381154" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 294px; CURSOR: hand; HEIGHT: 205px; TEXT-ALIGN: center" height="158" alt="" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SO9uog0caOI/AAAAAAAAAIA/HO9V-Q8yFBU/s200/estru_met_01.jpg" width="233" border="0" /&gt;Caso queira que sua estrutura tenha contraventamento (as barras inclinadas) deve deixar o cube editavel (seta 1) e depois ir em "functions" e "triangulate" (seta 2) :&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SO9uo-WcC8I/AAAAAAAAAII/n3KqwP8c1_8/s1600-h/estru_met_02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5255540940375591874" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" height="215" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SO9uo-WcC8I/AAAAAAAAAII/n3KqwP8c1_8/s200/estru_met_02.jpg" width="175" border="0" /&gt;&lt;/a&gt; Agora vá em atom array:&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_dW3kF1IBGoE/SO9uo-NAkRI/AAAAAAAAAIQ/NVv_cjFp-7k/s1600-h/estru_met_04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5255540940336042258" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" height="150" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SO9uo-NAkRI/AAAAAAAAAIQ/NVv_cjFp-7k/s200/estru_met_04.jpg" width="217" border="0" /&gt;&lt;/a&gt; E coloque o cubo como filho do atom array, igual a imagem abaixo.&lt;br /&gt;Acerte os atributos do atom array, igualando os valores de cilinder radius e sphere radius, para que os nós não fiquem visíveis.&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_dW3kF1IBGoE/SO9upsZKfhI/AAAAAAAAAIY/XI2s4TliGl0/s1600-h/estru_met_05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5255540952735055378" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" height="219" alt="" src="http://2.bp.blogspot.com/_dW3kF1IBGoE/SO9upsZKfhI/AAAAAAAAAIY/XI2s4TliGl0/s200/estru_met_05.jpg" width="148" border="0" /&gt;&lt;/a&gt; Eis nossa viga treliçada:&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_dW3kF1IBGoE/SO9uphaYH8I/AAAAAAAAAIg/wvMyd370db4/s1600-h/estru_met_06.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5255540949787353026" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SO9uphaYH8I/AAAAAAAAAIg/wvMyd370db4/s200/estru_met_06.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Um exemplo de importação da base da estrutura (feita com rulesurf e edgesurf) do autocad :&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5255547688977959586" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SO90xy2oCqI/AAAAAAAAAIw/C0Wk-ZLhA2k/s200/exemplos_cad.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Seguem alguns exemplos práticos de uso do atom array:&lt;br /&gt;Estrutura metálica do heliponto da ampliação do Hospital São Mateus, em Mato Grosso:&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5255547931010250034" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dW3kF1IBGoE/SO90_4fntTI/AAAAAAAAAI4/6mD7_smOw4A/s400/estru_exemplo.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;No guarda-corpo deste edifício residencial:&lt;img id="BLOGGER_PHOTO_ID_5255548420532613330" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SO91cYG2MNI/AAAAAAAAAJA/SSnLwbtiW_c/s400/kitnetnoite.jpg" border="0" /&gt;&lt;/p&gt;&lt;br /&gt;Na grade da piscina nesta área de lazer de um edifício residencial:&lt;img id="BLOGGER_PHOTO_ID_5255548928627625154" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dW3kF1IBGoE/SO91586IzMI/AAAAAAAAAJI/qTkgYL8sgwY/s400/benedeti_lazer_final__.jpg" border="0" /&gt;&lt;br /&gt;Nessa animação, na cobertura desta lanchonete, em um edificio do Senac de Rondonópolis-MT:&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8WbskDr89x0&amp;hl=pt-br&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/8WbskDr89x0&amp;hl=pt-br&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-4190278946402567749?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/4190278946402567749/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=4190278946402567749' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/4190278946402567749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/4190278946402567749'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/estrutura-metalica-usando-o-atom-array.html' title='Estrutura Metalica usando o Atom Array'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dW3kF1IBGoE/SO9uog0caOI/AAAAAAAAAIA/HO9V-Q8yFBU/s72-c/estru_met_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-384495437300017412</id><published>2008-10-09T10:34:00.000-07:00</published><updated>2008-10-14T15:35:51.536-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='downloads'/><title type='text'>Tapete E.V.A. para download</title><content type='html'>&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=03_brinquedoteca_web.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/03_brinquedoteca_web.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Aqui a imagem da brinquedoteca de um edifício residencial, foi pra ela que fiz o tapete Eva (de módulos coloridos, desses pra criança).&lt;br /&gt;&lt;br /&gt;Segue abaixo o  link pra download do tapetinho .&lt;br /&gt;Os materiais estão configurados para vray for c4d:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;a href="http://rapidshare.com/files/132596432/tapete_eva.rar.html"&gt;http://rapidshare.com/files/132596432/tapete_eva.rar.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-384495437300017412?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/384495437300017412/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=384495437300017412' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/384495437300017412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/384495437300017412'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/tapete-eva-para-download.html' title='Tapete E.V.A. para download'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-7886000245303938246</id><published>2008-10-09T08:35:00.000-07:00</published><updated>2008-10-09T08:47:03.788-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Mudar projeção pré definida no Cinema 4D</title><content type='html'>Sempre que criamos e aplicamos um material em um objeto o c4d pré-define e coloca a projeção desse material como spherical. &lt;br /&gt; Dá pra mudar esse "default".&lt;br /&gt; Na maioria das vezes eu utilizo a projeção cubic. &lt;br /&gt; Pra mudar, crie um material qualquer e aplique em algum objeto, depois mude a projeção dele pra cubic(ou outra que queira) , nos atributos vá no edit e em "set as default" , pronto, à apartir de agora, a projeção default será a cubic (todo novo material aplicado, será pré definido como cubic) &lt;br /&gt;&lt;a href="http://img.photobucket.com/albums/v186/arqbeto/setdefault.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px;" src="http://img.photobucket.com/albums/v186/arqbeto/setdefault.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-7886000245303938246?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/7886000245303938246/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=7886000245303938246' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/7886000245303938246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/7886000245303938246'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/sempre-que-criamos-e-aplicamos-um.html' title='Mudar projeção pré definida no Cinema 4D'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-5539866163853388942</id><published>2008-10-08T11:40:00.000-07:00</published><updated>2008-10-14T06:25:18.045-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Tutorial Tuile gen</title><content type='html'>No post anterior , falei do tuile gen, plugin gratuito que gera telhas no cinema 4d:&lt;br /&gt;&lt;a href="http://arqdicas.blogspot.com/2008/10/tuile-gen-gerador-de-telhas-para-cinema.html"&gt;Post do TuileGen&lt;/a&gt;&lt;br /&gt;Agora vou mostrar um passo a passo de como coloco o telhado utilizando esse plugin , em um telhado importado de Cad (ou não), utilizando a seleção de poligonos.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Normalmente, arquivos importados de programas cad, vem com os poligonos transformadas em triangulos, como nesse exemplo:&lt;br /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/tuile01.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Em casos assim deve-se usar o comando untriangulate do c4d, que fica no menu functions:&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 232px; CURSOR: hand; HEIGHT: 1010px; TEXT-ALIGN: center" height="1106" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/tuile02.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Feito isto, mude o modo do c4d para "use polygon tool", selecione o primeiro poligono a colocar as telhas&lt;br /&gt;e vá em plugins e acione o tuile gen.&lt;br /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/tuile03.jpg" border="0" /&gt;&lt;br /&gt;Ligue a opção selection e clique em new:&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 371px; CURSOR: hand; HEIGHT: 607px; TEXT-ALIGN: center" height="634" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/tuile04.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;As telhas vão ficar passando do poligono, pra acertar elas , clique em cut e freeze:&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/tuile05.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Feito isso, elas vão ficar recortadas certinho no formato do poligono:&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/tuile06.jpg" border="0" /&gt;&lt;br /&gt;Para criar automaticamente os acabamentos (rincões e cumeeira) deve-se clicar nos "Oks" correspondentes na figura do tuilegen:&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/tuile07.jpg" border="0" /&gt;&lt;br /&gt;Depois e só repetir os passos nos outros poligonos do telhado e pronto ;)&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/telhado4aguas.jpg" border="0" /&gt;&lt;br /&gt;obs, em alguns casos, ao importar os poligonos do cad, alguns deles vem com a normal invertida, qdo isso occorrer é só clicar com o botão direito sobre o poligono selecionado e clicar em "reverse normals":&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v186/arqbeto/obs.jpg" border="0" /&gt;&lt;br /&gt;Bom é isso aí, espero que esse tutorial seja útil pra alguem :)&lt;br /&gt;Aqui uma imagem de varanda e churrasqueira que fiz utilizando o tuilegen:&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=800_churras_web.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/800_churras_web.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Uma outra imagem que utilizei o tuilegen, a academia de ginástica de um condomínio fechado Florais Cuiabá (predio em primeiro plano, inserido em foto do local).&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=fitness_oposta.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/fitness_oposta.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Fachada de uma residência de um condomínio, que também utilizei o Tuilegen:&lt;br /&gt;&lt;a href="http://smg.photobucket.com/albums/v186/arqbeto/?action=view&amp;amp;current=ipes.jpg" target="_blank"&gt;&lt;img alt="Photobucket" src="http://img.photobucket.com/albums/v186/arqbeto/ipes.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-5539866163853388942?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/5539866163853388942/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=5539866163853388942' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/5539866163853388942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/5539866163853388942'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/tutorial-tuile-gen.html' title='Tutorial Tuile gen'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4138796696946364545.post-7247851081464433904</id><published>2008-10-08T06:38:00.000-07:00</published><updated>2008-10-14T15:38:26.860-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dicas Cinema 4d'/><title type='text'>Tuile gen - Gerador de telhas para Cinema 4d</title><content type='html'>&lt;a href="http://perso.wanadoo.fr/archizone/images/manuel/coul.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://perso.wanadoo.fr/archizone/images/manuel/coul.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Queria deixar a dica de um plugin gratuíto muito legal, principalmente pra galera que faz maquete eletrônica, com ele dá pra fazer as telhas de um telhado.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Essa versão nova tá muito legal e fácil de usar, agora dá pra criar o telhado através da seleção de um objeto polygonal, bom pra quem importa os arquivos de programa cad.&lt;br /&gt;Tem varias coisas configuráveis em relação ao telhado e telhas, como tamanho, inclinação, numero de segmentos, comprimento, etc...&lt;br /&gt;Outra coisa legal é q dá pra fazer a textura randomica, para que as telhas deem uma variada na cor.&lt;br /&gt;&lt;br /&gt;aqui o link pro "manuel ":&lt;br /&gt;&lt;a href="http://perso.wanadoo.fr/archizone/images/manuel/Manuel.html"&gt;Manuel&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;e aqui o link pro plugin:&lt;br /&gt;&lt;a href="http://perso.wanadoo.fr/archizone/DIVERS/COFFEE/TuileGEN_V20.zip"&gt;tuilegen&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;e vale a pena dar uma olhada em outros plugins dessa página:&lt;br /&gt;&lt;a href="http://perso.wanadoo.fr/archizone/Accueil.htm"&gt;archizone&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Post com tutorial mostrando como coloco o telhado usando o tuilegen:&lt;br /&gt;&lt;a href="http://arqdicas.blogspot.com/2008/10/tutorial-tuile-gen.html"&gt;http://arqdicas.blogspot.com/2008/10/tutorial-tuile-gen.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4138796696946364545-7247851081464433904?l=arqdicas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arqdicas.blogspot.com/feeds/7247851081464433904/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4138796696946364545&amp;postID=7247851081464433904' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/7247851081464433904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4138796696946364545/posts/default/7247851081464433904'/><link rel='alternate' type='text/html' href='http://arqdicas.blogspot.com/2008/10/tuile-gen-gerador-de-telhas-para-cinema.html' title='Tuile gen - Gerador de telhas para Cinema 4d'/><author><name>arq.Beto</name><uri>http://www.blogger.com/profile/13841730132485224276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_dW3kF1IBGoE/SMZ0KTWxMjI/AAAAAAAAAGc/ZjW3OV5p4tw/S220/arqbeto.jpg'/></author><thr:total>1</thr:total></entry></feed>
